Junaio – Now Available For A Moverio BT-200 Near You

moverio_junaioYesterday Metaio announced that Junaio became the first Augmented Reality browser to become available on the Moverio BT-200 Apps Market! By using the Moverio’s transparent display technology with Junaio Mirage edition, you can experience one of the purest forms of Augmented Reality.

As one of the most widely used Augmented Reality browsers in the world, Junaio brings a big audience to the Moverio platform. With the “see through” capabilities enabled, Junaio and the Moverio BT-200 make the perfect pair. As Mr. Atsunari Tsuda, General Manager of HMD Business Management Department, Epson, put it “Epson is excited to have one of the most popular AR browsers debut on the Moverio Apps Market. By onboarding the Junaio developer ecosystem, we are confident that the Moverio platform features some of the best and most innovate Augmented Reality content available today.”

For more information on the Epson Moverio BT-200, check out Epson’s website. For more information on Junaio and Junaio Mirage edition, check out Junaio’s website.

Read the official press release here.

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Featured Channel: Vergers de France by Transhuman Collective

Vergers de FranceKnown as a popular fragrance brand in Saudi Arabia, Alreef Zohoor partnered with developer team Transhuman Collective for one of their newest fragrance lines: Vergers de France. Inspired by Paris as the city of Love, the two companies worked together to create an augmented reality experience centered around the exotic blend of ingredients and iconic Paris architecture.

The channel features some well-crafted 3D modeling with very robust tracking and links to Alreef Zohoor’s Facebook, Twitter, Youtube, and online store. Try out the channel here and watch the video below for a demonstration.

Well done Alreef Zohoor and Transhuman Collective! We can only imagine how incredible Vergers de France must be!

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Become a Beta tester for Junaio on Android

junaio-on-android-devicesBeginning today anybody can become a Junaio Beta tester – no legal papers necessary – and for free. We publicly publish Junaio Beta releases (for Android) on a regular basis within the beta tester group before the releases are submitted into the Google play store.

How can You Join?

Simply join our Junaio Google+ Group and as soon as you are accepted as member of group you can request access to the beta testing group here. Note: we recommend that the Google + account matches your Google Play account.

Why should every Junaio developer participate?

As a member of our group you get early access to all Junaio Beta releases and learn about new features, improvements and bug fixes in advance.
Use the chance to test your current projects with upcoming releases/features to avoid any surprises with the official release.

Help us improve the stability and robustness of upcoming releases by identifying bugs and errors as early as possible.

We are looking forward to welcoming you as a Beta tester for Junaio!

 

Junaio-Around-You-360

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Introducing the Fabulous Frogs App: Splendid and Native

Anett Gläsel-Maslov:

Great Junaio project from Team Scarlet!

fabulous_frog_app_trigger

 

Originally posted on AR at Mimas:

What can children learn?
The development of the Fabulous Frogs App: Splendid and Native completes the second phase of the Mapping the Museum Project. Developed using Junaio this app is an interactive AR tool which is targeted at 7 – 11 years and maps to Key Stage 2 of the National Curriculum in England and to the “responsible citizens” and “successful learners” capacities of the Scottish Curriculum for Excellence: specifically the AR app helps to develop children’s capabilities to understand the environment and to use technology for learning independently. The app addresses the following learning objectives:

  • Species Information e.g. where the Splendid Leaf Frog lives – presented with a map of its geographical extent
  • Frog anatomy – using label overlay on the trigger image
  • Frog life cycle – interactive quiz comparing between the Splendid Leaf Frog and the native Common Frog

Other fun features

Due to the successful…

View original 335 more words

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Featured Channel: Aiguamolls Empordà – Mira què s’amaga by DaH!

app_arSoftware company DaH! developed a Junaio channel with La Copa for the Aiguamolls de l’Empordà Natural Park in Catalonia. The channel uses geo-location to show relevant points of interest such as information points, ponds, observation points, sight views, and more.  Possibly the most incredible feature for the channel is its ability to help visitors spot locations where they can find rare animals that might otherwise be difficult to find using traditional Park guides.

Every point of interest contains relevant information comprised of images, video and/or text that the user can browse through.

The channel serves as a way for park visitors to get more information about the park and the range of wildlife that inhabit the area. Panels have been installed on pathways throughout the park with QR codes that link visitors to download instructions and the channel’s address.

For more information be sure to check out DaH!’s website, the channel’s website, and the video below. Don’t forget to try the channel with the QR code at the bottom of the article!

QR code

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Augmented Reality Assists in Medical Learning

A guestpost by Jack Dashwood

Source: Philips Healthcare

Source: Philips Healthcare

The medical field is constantly pushing the boundaries of technology to bring new and improved ways of keeping people alive and healthy longer. It is little surprise then that the field of Medical Education also shares this affinity to new technologies, with Augmented Reality being one of the most compelling new tools available to educators.

Training in medical topics such as emergency room care, patient monitoring and even bedside manner are complex challenges because they incorporate not just technical skills, but also visceral and sometimes distressing human experiences. It is one thing learning how to replace a flat tire; it’s another thing learning how to treat a patient in an emergency room whose life depends on your performance.

How will future medicine look with augmented views?

Source: Philips Healthcare

Source: Philips Healthcare

Augmented Reality has often been a topic of discussion when it comes to technology in medicine. We have even seen demonstration videos from the likes of Philips and the University of California San Francisco about how the future of medicine will look with augmented views. These concepts of the (near) future promote the ideas of context dependent data being available in a care provider’s immediate visual field, saving crucial moments in difficult operations.

Many have also explored the benefits of connected devices, allowing doctors to get live updates on patients that may be on the other side of the hospital. Massive amounts of data can be crunched an summarized in the cloud then instantly fed to a wearable display, allowing the doctors and nurses to seamlessly jump between their responsibilities in their immediate surroundings and the vast digital resources available in modern medical databases.

But aside from the convenience and immediacy of digital information that AR can provide, it can also take medical training to a whole new level. The manner in which AR can combine physical, visual and auditory information into a single experience offers compelling use cases for medical training.

Campus Interactive and Sheffield Hallam University give “SimMan” some Personality using Junaio

Metaio developers Campus Interactive built an innovative Junaio-based AR app in collaboration with Sheffield Hallam University that adds a new element of realism to training sessions. Students were previously using “SimMan” dummies – highly specialized training dummies that simulate breathing, blood drawing and many other metrics. The missing piece to the puzzle though was a personality. According to AR lead Rupert Forsythe, for all the impressive things that SimMan can simulate, he was “still just an expressionless plastic dummy”.

2 Start screen

Using Metaio’s 3D object tracking, Campus Interactive was able to overlay video of actors on top of the inanimate faces of the dummies. Recordings of actors presented symptoms and expressed visible stress and discomfort related to various scenarios. The videos were specially created with transparent backgrounds, creating a surprisingly realistic effect of live humans interacting in the place of the dummy when viewed through the Junaio augmented reality browser.

The aim of the project was “to create a feeling of empathy and enhance caring” during the training scenarios, and to bring these training sessions closer to the conditions of real-life situations. The application is a huge improvement over the outgoing solution of verbal descriptions of the scenarios. With presentation of symptoms and patient reactions realistically communicated through the AR app, trainees could focus less on imagining the training situation and more on practicing for the real life scenarios. As Assistant Dean, Jean Flannagan puts it:

The introduction of augmented reality has been a hit with our students and staff and it has allowed us to realistically assess how our students are going to perform when they are out on the wards.”

BBC Click programme covered the application in a nice video:

AR in education is building momentum

Campus Interactive Media are not the only AR developers providing solutions for medicine. Researchers at the University Of Hannover and University of Hildesheim, Germany also recently published a pilot project demonstrating the value of AR-assisted learning in medicine. This new study contributes to a growing body of academic research that is showing the value of integrating AR into education.

Source: Project mARble

Source: Project mARble

In a pilot project, the mobile Augmented Reality blended learning (“mARble”) app developed by the team was compared to textbook delivery of the same material. Through “mARble” participants were able to study the characteristics of a gunshot wound which was digitally superimposed onto a (healthy!) volunteer.  While only a small pilot study, the researchers noted “the mARble group showed greater knowledge gain than the control group”. Other benefits have also been proposed including ethical sensitivity and reduced influence of the participant’s emotional state during the learning process due to the fact that the students are not exposed to the genuinely stressful environments of studying real trauma wounds in situ.

As has been noted before, the experiential aspect of AR lends itself to learning as it tends to enhance curiosity and increase interest in material. As Albrecht et al conclude: “The mARble group performed considerably better regarding learning efficiency; there are hints for activating components of the mARble concept that may serve to fascinate the participants and possibly boost interest in the topic”.

Learn more about project mARble here: http://www.marble-app.com/

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USC Annenberg Professor Robert Hernandez Will Be Speaking at AWE 2014

HernandezThis past January, USC Annenberg Professor Robert Hernandez presented his students’ work at the Los Angeles Public Library. The class, titled Augmented Reality and Journalism, created a Junaio channel to deepen the experience at the Los Angeles Public Library. Thanks to markerless tracking, the class could augment various parts of the library without disturbing public works. Check out their results through the video below or visit the class’s website.

Robert Hernandez will be speaking at the Augmented World Expo next week in a panel titled “The  3 ‘P’s of the Future Augmented World – Predictions, Privacy, Pervasiveness” where he, Pete Wassell, Cecilia Abadie, Hugo Ortega, and Brian Wassom will be discussing the impact of augmented reality on society. As professor of one of the first classes to use augmented reality for journalism,  expect Hernandez and crew to be very informative on the topic. We’re looking forward to it!

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