Introducing the Fabulous Frogs App: Splendid and Native

Anett Gläsel-Maslov:

Great Junaio project from Team Scarlet!



Originally posted on AR at Mimas:

What can children learn?
The development of the Fabulous Frogs App: Splendid and Native completes the second phase of the Mapping the Museum Project. Developed using Junaio this app is an interactive AR tool which is targeted at 7 – 11 years and maps to Key Stage 2 of the National Curriculum in England and to the “responsible citizens” and “successful learners” capacities of the Scottish Curriculum for Excellence: specifically the AR app helps to develop children’s capabilities to understand the environment and to use technology for learning independently. The app addresses the following learning objectives:

  • Species Information e.g. where the Splendid Leaf Frog lives – presented with a map of its geographical extent
  • Frog anatomy – using label overlay on the trigger image
  • Frog life cycle – interactive quiz comparing between the Splendid Leaf Frog and the native Common Frog

Other fun features

Due to the successful…

View original 335 more words

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Featured Channel: Aiguamolls Empordà – Mira què s’amaga by DaH!

app_arSoftware company DaH! developed a Junaio channel with La Copa for the Aiguamolls de l’Empordà Natural Park in Catalonia. The channel uses geo-location to show relevant points of interest such as information points, ponds, observation points, sight views, and more.  Possibly the most incredible feature for the channel is its ability to help visitors spot locations where they can find rare animals that might otherwise be difficult to find using traditional Park guides.

Every point of interest contains relevant information comprised of images, video and/or text that the user can browse through.

The channel serves as a way for park visitors to get more information about the park and the range of wildlife that inhabit the area. Panels have been installed on pathways throughout the park with QR codes that link visitors to download instructions and the channel’s address.

For more information be sure to check out DaH!’s website, the channel’s website, and the video below. Don’t forget to try the channel with the QR code at the bottom of the article!

QR code

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Augmented Reality Assists in Medical Learning

A guestpost by Jack Dashwood

Source: Philips Healthcare

Source: Philips Healthcare

The medical field is constantly pushing the boundaries of technology to bring new and improved ways of keeping people alive and healthy longer. It is little surprise then that the field of Medical Education also shares this affinity to new technologies, with Augmented Reality being one of the most compelling new tools available to educators.

Training in medical topics such as emergency room care, patient monitoring and even bedside manner are complex challenges because they incorporate not just technical skills, but also visceral and sometimes distressing human experiences. It is one thing learning how to replace a flat tire; it’s another thing learning how to treat a patient in an emergency room whose life depends on your performance.

How will future medicine look with augmented views?

Source: Philips Healthcare

Source: Philips Healthcare

Augmented Reality has often been a topic of discussion when it comes to technology in medicine. We have even seen demonstration videos from the likes of Philips and the University of California San Francisco about how the future of medicine will look with augmented views. These concepts of the (near) future promote the ideas of context dependent data being available in a care provider’s immediate visual field, saving crucial moments in difficult operations.

Many have also explored the benefits of connected devices, allowing doctors to get live updates on patients that may be on the other side of the hospital. Massive amounts of data can be crunched an summarized in the cloud then instantly fed to a wearable display, allowing the doctors and nurses to seamlessly jump between their responsibilities in their immediate surroundings and the vast digital resources available in modern medical databases.

But aside from the convenience and immediacy of digital information that AR can provide, it can also take medical training to a whole new level. The manner in which AR can combine physical, visual and auditory information into a single experience offers compelling use cases for medical training.

Campus Interactive and Sheffield Hallam University give “SimMan” some Personality using Junaio

Metaio developers Campus Interactive built an innovative Junaio-based AR app in collaboration with Sheffield Hallam University that adds a new element of realism to training sessions. Students were previously using “SimMan” dummies – highly specialized training dummies that simulate breathing, blood drawing and many other metrics. The missing piece to the puzzle though was a personality. According to AR lead Rupert Forsythe, for all the impressive things that SimMan can simulate, he was “still just an expressionless plastic dummy”.

2 Start screen

Using Metaio’s 3D object tracking, Campus Interactive was able to overlay video of actors on top of the inanimate faces of the dummies. Recordings of actors presented symptoms and expressed visible stress and discomfort related to various scenarios. The videos were specially created with transparent backgrounds, creating a surprisingly realistic effect of live humans interacting in the place of the dummy when viewed through the Junaio augmented reality browser.

The aim of the project was “to create a feeling of empathy and enhance caring” during the training scenarios, and to bring these training sessions closer to the conditions of real-life situations. The application is a huge improvement over the outgoing solution of verbal descriptions of the scenarios. With presentation of symptoms and patient reactions realistically communicated through the AR app, trainees could focus less on imagining the training situation and more on practicing for the real life scenarios. As Assistant Dean, Jean Flannagan puts it:

The introduction of augmented reality has been a hit with our students and staff and it has allowed us to realistically assess how our students are going to perform when they are out on the wards.”

BBC Click programme covered the application in a nice video:

AR in education is building momentum

Campus Interactive Media are not the only AR developers providing solutions for medicine. Researchers at the University Of Hannover and University of Hildesheim, Germany also recently published a pilot project demonstrating the value of AR-assisted learning in medicine. This new study contributes to a growing body of academic research that is showing the value of integrating AR into education.

Source: Project mARble

Source: Project mARble

In a pilot project, the mobile Augmented Reality blended learning (“mARble”) app developed by the team was compared to textbook delivery of the same material. Through “mARble” participants were able to study the characteristics of a gunshot wound which was digitally superimposed onto a (healthy!) volunteer.  While only a small pilot study, the researchers noted “the mARble group showed greater knowledge gain than the control group”. Other benefits have also been proposed including ethical sensitivity and reduced influence of the participant’s emotional state during the learning process due to the fact that the students are not exposed to the genuinely stressful environments of studying real trauma wounds in situ.

As has been noted before, the experiential aspect of AR lends itself to learning as it tends to enhance curiosity and increase interest in material. As Albrecht et al conclude: “The mARble group performed considerably better regarding learning efficiency; there are hints for activating components of the mARble concept that may serve to fascinate the participants and possibly boost interest in the topic”.

Learn more about project mARble here:

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USC Annenberg Professor Robert Hernandez Will Be Speaking at AWE 2014

HernandezThis past January, USC Annenberg Professor Robert Hernandez presented his students’ work at the Los Angeles Public Library. The class, titled Augmented Reality and Journalism, created a Junaio channel to deepen the experience at the Los Angeles Public Library. Thanks to markerless tracking, the class could augment various parts of the library without disturbing public works. Check out their results through the video below or visit the class’s website.

Robert Hernandez will be speaking at the Augmented World Expo next week in a panel titled “The  3 ‘P’s of the Future Augmented World – Predictions, Privacy, Pervasiveness” where he, Pete Wassell, Cecilia Abadie, Hugo Ortega, and Brian Wassom will be discussing the impact of augmented reality on society. As professor of one of the first classes to use augmented reality for journalism,  expect Hernandez and crew to be very informative on the topic. We’re looking forward to it!

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Metaio and Toywheel Launch Global “AR Toys Competition”

The world of children is changing with digital technology

Logo_AR_ToysMetaio and the Berlin-based development studio Toywheel launch the first global augmented reality development competition for toys and children’s games. The six-week competition will focus on the future of children’s entertainment, both in the toys themselves and how children will interact with digital media. Participation is open to both developers and non-developers, designers and even children , teenagers and parents with interesting ideas on the use of AR technology in the space.

The “AR Toys Competition” is open to anyone who wishes to participate, especially those interested in augmented reality and the use of emerging technology. Metaio and Toywheel welcome all ideas, from simple concepts to actual working demonstrations, along with detailed proposals for how the would be applied in real life situations. Ultimately, a panel of AR experts will judge the awards in all categories in order to award the winners.

Augmented Reality attaches digital content through the live camera feed of a smartphone or tablet PC device, enabling the virtual world to fuse with the real world of a child. Metaio has amazing AR technology that allows developers like Toywheel to create immersive and entertaining experiences focusing on engaging and educating young people. The competition will ask specifically for ideas and concepts pertaining to children ages 6-12.

“We are very happy to collaborate with Metaio to host this innovative competition,” said Evgeni Kouris, CEO of Toywheel. “We’ve noticed that with AR apps like our “Toy Car RC” children easily perceive the connection between digital and physical in their natural spirit of curiosity and discovery.”

Our main aim is to show the many uses of the augmented reality technologies in the learning and entertainment of children, and encourage developers and applicants to bring real-world elements like weather, surroundings, locations and more into their games and experiences.

 “Metaio and Toywheel are prioritizing experiences for young people,” said Matthias Greiner, Senior Product Marketing Manager at Metaio. “We’re looking for experiences that bring fun and creativity to digital media and the Augmented  Reality industry.”

Toywheel's Toy Car RC application for kids is now available!

Toywheel’s Toy Car RC application for kids is now available!

The competition is split into two categories: The “AR Toymaker Award” targeted at adults is looking for implementable ideas based on the current state of technology. This award comes with prizes valued at € 25.000 such as support from Metaio and Toywheel bringing the idea to live, Metaio licenses and on top of it an invitation to InsideAR, the world’s leading augmented reality conference, October 29-30 in Munich, Germany. The “AR Junior Award” will be given to the best concept submitted by a child (with the assistance of his or her parents or guide). The child will be awarded an iPad Mini and a full professional license for the Metaio Creator, a drag & drop AR creation tool for non-developers – enabling everyone to easily start creating own “AR Toys”.

Applicants may submit their proposals, ideas and concepts to: or The submission ends June 15th, 2014, and is open to the international community.

Have fun creating your ideas!


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Connectar – A New Junaio Certified Developer


Our newest Junaio Certified Developer, Connectar, offers a system that can connect your existing web content to Junaio and other AR platforms. They also have an online AR content creation tool. We spoke with Menno Ouweneel of Connectar about the company, their tools, and why they decided to become a Junaio Certified Developer.

Can you tell your version of how your company works with Augmented Reality and how you got started?

When we visited InsideAR in 2012 we were amazed by the opportunities of AR. We were confirmed in our thoughts that AR has a huge potential to solve big business solutions. At the same time it was obvious that these great platforms like Metaio and Junaio needed great content to succeed and to help to increase the adoption of this technology by the masses. So we figured out a way to create a platform that will enable companies and organizations to use their existing content and systems (like content management systems, e-learning tools, knowledge bases etc. ) and connect them to AR platforms like Metaio. But also Google (for Google Glass) or other platforms. Nowadays we are creating AR-ideas into business-solutions using our own platform and we had the opportunity to present our Beta-website at InsideAR 2013, which was a great introduction with great contacts and opportunities. The presentation can be viewed here:

What made you decide to become a Junaio Certified Developer? What are the benefits for you?

For us it was very clear that Metaio is the platform with the broadest range of products and solutions. Impressed by their InsideAR-event and the proven cases we decided to first develop our idea around Metaio and of course this means we would be a certified developer. This helps us to be aware of the roadmap of Juniao, to be part of their launches and to partner with them on technology level. Metaio/Junaio has a great open (informal) organizational structure and this really made us feel at home when we visited the headquarters and their events.

What do you like most about working with Metaio’s tools? What is the most useful tool for you in your day-to-day work with Augmented Reality?

Because of the open structure we were able to act quickly and to get in touch with the right people. That, to us, was the biggest advantage. We work a lot with the SDK and Junaio channels and it’s a great tool to make great AR-experiences.

Anything else you want to be sure to add?

Everyone who wants to use Connectar can easily play around with our own creator and API to start great AR-projects. Just go to and sign up. Its free to play with. Version 1.0 will be introduced at Augmented World Expo in Santa Clara in America. Until then you will see some new features and changes in the online platform.

Thanks, Menno, for the great introduction to Connectar! We can’t wait to see what you have in store for the next version.

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AR Gravestones bring life to cemeteries

augmented tombstone

The idea seems a little macabre, but also pretty genius: a company in Valencia, Spain that sells tombstones online is offering the option to print a QR code on your gravestone that links to augmented content. Visitors to your grave can view images or videos about you and your life.

According to the company, the idea received a surprising amount of positive attention. One customer augmented his father’s grave with pictures of a house he had restored as well as a video interview. This application was developed by the Junaio Certified Developer eDiamSistemas.

The following video is in Spanish, but shows how the concept works.

The company also offers so-called “animated” tombstones, with a built in player for images and videos. This installation is intended to make the technology more accessible to the elderly, for example, who often do not have access to smartphones. The company emphasizes, however, that they see Augmented Reality as the future – the current contracts allow for maintaining these screens for only five years – hardly an eternity.

realapp view with iPad

Scan this code with Junaio to access the RealAp channel

Another service that customers can purchase uses a Junaio channel called RealAp (see code at right) to provide geolocation services for cemeteries, displaying the location of burial sites and an image of the tombstone. This is meant to help people find their way around cemeteries and locate their loved ones.

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