Junaio Certified Developer Concepteer Creates Toshiba‘s Digital Livingroom App

Meanwhile, in Germany.

Metaio and Junaio partner Concepteers GmbH has released yet another very cool project. This time, they worked with Toshiba Germany to place Toshiba products directly into the mobile user’s living room using augmented reality. Or office, or car, or basically anywhere you could use a phone!

The Toshiba Digital Living Room app works together with Toshiba’s Product Catalog to allow mobile users in the DACH region to visualize reduced-scale products like  L4, M6, L7, M8 and M9 Televisons or the Qosmio X870, Satellite P870 and Satellite U920t notebooks.

Michael Mathieu, Managing Director of Concepteers, says: “We went with Metaio as the AR provider since it is widespread and offers an advanced AR feature set that allows us to develop the best possible AR experience for our customers.”

Concepteers is a valued partner of Metaio, and continues to deliver amazing augmented reality projects with our technology. Check them out on Facebook or visit their website to learn more about the company and the projects they release.

The app is available today for both Google Play and iOS devices. You can visit Toshiba’s website to learn more about the augmented reality app at http://toshiba.de/ar or just scan this convenient QR code with your device (hopefully using Junaio!) to be directed automatically to the experience.

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Augmented Reality in Education

Augmented Reality (AR) is becoming more and more a part of academic life. In this post we want to show you different AR cases in education, and want to encourage you to use them as examples to make your own ideas come true. 

1. Aumentame 2013

In the end of April, in Valencia (Spain), took place the Aumentame: the annual assembly where augmented reality ideas, experiences, projects and developments, in Education, are discussed. The venue itself, the Polytechnical City of Innovation, was rightfully chosen to accommodate and bring together professionals with education and augmented reality backgrounds.

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Raúl Reinoso on stage

Remarkable augmented reality projects were demonstrated throughout the day, with participants given the ability to participate in the workshops showcasing such technology in education. Organized by Espiral, an education and technology non-profit association, which offers an online platform for teachers and research of all educational levels with a passion for information technology to meet.

2. Brutus guides you through the Ohio State’s Campus

The application Brutus, created by Brad Henry, helps students explore the Ohio State Campus through their mobile Android devices. Named after the school’s mascot, Brutus Buckeye, the augmented reality application cleverly uses voice recognition, geolocation, artificial intelligence as well as intelligent tutoring systems to provide the service to the campus community. In addition, after having explored the campus, the developers added a game function to the app which lets you scan your surroundings in order to find the hiding mascot: Brutus! Under the supervision of Brad Henry, the metaio software based application was developed with the help of 4 computer science student.

(More information on this fascinating project in the coming days.)

3. Augsburg augments student’s life

The University of Applied Sciences in Augsburg (Germany) provides its students with seminars and workshops aimed at providing them with tools and knowledge to develop Augmented Reality. metaio prepared a workshop for students with the fictional case of augmenting an art exhibition virtually.  Presented as an AR-game, students were asked to prepare a visual puzzle game, where scanned prepared a picture puzzle with the Metaio Creator, which were then displayed in gallery and museum exhibitions. Afterwards, visitors who scanned the picture were presented with the   . Now, the user tries to find all differences to the original and if he/she was successful he gets a picture snippet as a reward. Eventually, all picture snippets result in a whole new picture, which is, for example, not in the exhibition. To find out more about the technical details, please visit the website of this project:  AR-Workshop with Metaio.

The App is using Junaio Browser

The App is using Junaio Browser

The AR-Tray was another great project of students, who wanted to augment the Mensa Menue of their university. They prepared two different scenarios: 1st one reflects Mensa guests waiting in a queue with already a tray in their hands. To shorten the waiting time, they could scan the logo of the student union on the tray and the today’s choice of dishes appears on their mobile devices. After lunch the 2nd scenario could be possible: students are interested to know what will be on the menue in the next days. Opening the Junaio-app and scanning the logo again will bring the answer. The students created their junaio channel and already had ideas how to improve their idea: For the future they want to show pictures of the dishes already as 3D models and offer an interactive interface with additional information and the function to comment directly on the menue.

Scan the QR Code and discover the AR-Tray channel by yourself

Scan the QR Code and discover the AR-Tray channel by yourself

Another group of students in Augsburg worked on augmented DVD and Blue Ray covers: Costumers standing in shops usually have to read the short texts on the backside of the casings to find out more about the plot of a movie. The students want to provide movie trailers via Augmented Reality. In the Junaio channel “German DVD & Blue Ray Trailers Top 200” they could scan the cover of a movie and are directly linked to the YouTube-trailer. To get more technical details, please, follow here

Technical construction of the Junaio channel

Technical construction of the Junaio channel

4. Science Festival Belgrade 

The Science Festival in Belgrade attracts an international crowd of visitors and exhibitors with interests mainly in education and entertainment. The event aims to make science more accessible to everyone. Using image and face-tracking, LiveViewStudio showcased an interactive “giant book” where standard school subjects such as history, geography, biology and science could be enhanced throught augmented reality. Each page of the book came alive with different interactive scenarios, an added twist made possible with this technology. The experience left children bewildered and amazed. watch the video here. Find the use case and all information here.

Children watching an interactive installation

Children watching an interactive installation

The stories above show only a few cases what is possible with a fascinating technology such as Augmented Reality is. We would be happy to get more examples from our readers. Feel free to comment on this article and send us links to (your own) recommendable AR projects used in the field of education.

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Junaio Transforms Chinese Cultural Monthly with Augmented Reality

More than meets the Moyan 6 The March issue of Chinese Cultural Monthly featured – not one, not two, but- nine fully augmented images of everybody’s favorite vehicles-that-turn-into-robots-and-then-turn-back-into-vehicles, powered by Metaio’s mobile augmented reality browser, Junaio. Or, as it is known in China, “魔眼” (moyan).

The “collectible” augmented reality content features in-depth, talking(!) 3-D models of both Decepticons and Autobots, featuring scenes from the films in which the characters appear.

For the developers out there, you might be interested to know that the entire project was completed using the Metaio Creator, the only drag & drop tool for creating these awesome mobile augmented reality experiences.

Try the experience out yourself! Just scan the image above or any of those below with Junaio’s AR Scan screen to unlock the content.

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Start your coin collection with Augmented Minds & Junaio

When the mind is augmented, the heart is sure to follow. 

Illustrious, nay storied, Junaio Certified Developers Augmented Minds have been so augmented reality prolific that it is a struggle, at best, to keep up with them. We are however very happy not only to present this latest Junaio channel here, but also their newest endeavor, Pixories, in a companion post on the Augmented Blog, which you can read here.

In the meantime, let’s take a look at the Pharmind Junaio channel, featuring an interactive Augmented Reality game.

Pharmind augmented reality junaio channel by Augmented Minds

For upcoming events, German publishing house Editio Cantor Verlag GmbH will showcase their marketing material with an augmented reality game. Mobile device users can play an interactive coin hunt game on the cover of the current issue (pictured above), where they will try to collect as many commemorative 75-year anniversary “coins” by touching them as they cascade across the page within the Junaio app camera view, though it’s quite a quick game so players better act fast! Afterwards, they can compare their scores  against other people who have played as well.

Try out the mini game on your own: just download Junaio, scan the cover of the magazine above and start the Pharmind Channel. As soon as you hold your device to the cover the virtual coins will appear instantly. Have fun collecting them as fast as you can!

pharmind qr code

Interested in becoming a Certified Developer? Learn why you should consider it at the Junaio website.

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Blog Carnival #IfIhadGlass from We Wear Smart Wear and metaio

As Google announced Project Glass last year, we thought this is the most logical step after the invention of smartphones and tablet-PCs. As digital natives we are either sleeping or online. But there are situations when we find mobile devices quite disturbing, for example during jogging, shopping or, let’s say cooking. With the Google Glasses we would have our hands free again and could use all of the applications which we already enjoy on our smartphones and can enjoy Augmented Reality.

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Starting the 28th of February this year, Google started a competition “asking prospective Google Glass buyers to take to Twitter or Google+ using the #ifihadglass hashtag to explain why they deserve one of the first-ever Google Glass Explorer Editions” (Techcrunch.com). Eventually, the application phase was closed by Google after thousands of people reacted and shared their ideas.

The blog We Wear Smart Wear has started a Blog Carnival with the Hashtag #IfIhadGlass to continue asking for expectations and visions people have for using Smart Glasses. We, at Metaio, really like the idea of a BlogCarnival (Don’t know what it is? Have a look here!) and want to support it.

 We want to know from you and all our clients, developers and blog readers:

What would you do with Google Glasses? And what is your vision of Augmented Reality?  

Publish a short story or make a video on your blog about what you expect from Smart Glasses and send the link with the hashtag #IfIhadglass until 30th of April 2013  to press@metaio.com.

Please, link your article with http://www.wewearsmartwear.de!

We will also collect all the blog entries and publish the best texts and videos on our Augmentedblog and on the Junaio Blog.

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За рулем: Number One Russian Car Magazine is Using Augmented Reality Now!

За рулем (Za rulem) is the number one car magazine in Russia with a distribution of over 400.000 copies. All-Russian readership of За рулем is 7.5 million people per issue. The magazine covers all the automotive topics such as introducing new cars, the detailed analysis of technical specifications, automotive design trends, reviews of the test drives and crash tests.

As the first magazine in Russia За рулем began to use the revolutionary technology of Augmented Reality to enhance their print products. With software and technology from Metaio, it was easy to create a За рулем-channel in Junaio and upload additional content. Scanning the augmented pages of the print magazine their readers had the opportunity to step over the boundary from “just reading” to truly experiencing a printed magazine.

vw    volvo

geneve-4        race

“The cars are on the move in the magazine”, says Anton Chuykin, Chief Editor of За рулем. Readers could enjoy watching extra content such as videos, photo galleries in slide shows and comment on the added content.

channel

Deputy Director of Digital Technology, Dmitry Pilnikov says: “In January’s issue we’ve ‘put beyond the scope’ just a few materials. Our goal for this year is a growth of materials and possibilities of Augmented Reality for our readers”.

how-to
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Slanted Magazine #21: “CUBA – The New Generation” – A Fully Augmented Magazine

Slanted.de is a weblog that is dedicated to typography and design. Founded in 2004, Slanted has grown into one of the most important design portals and discussion forums in the German-speaking area. It informs its readers about international design trends and events day by day in numerous categories. The printed version of Slanted Magazine has existed since 2005 and completes the blog slanted.de. Slanted combines typography, layout, illustration and photography, and keeps their readers up to date. Both the blog and magazine encourage and call for a debate on these subjects as an experimental field.

The newest issue, #21 “CUBA – The New Generation”, is dedicated to young Cuban designers and artists: “Revolution or evolution? Fall or rise? Whorehouse or paradise? Cola or guarapo? Marlboro or Cohiba? Beans or lobster? Freedom or Guantanamo? Track suit or tie? Internet or carrier pigeon? Salsa or rap? Old-timer or Turbo? Museum or future-lab? Work or none? Hope or exile? Or a mix of all of these queries? It’s different than we think – much more complicated, deep and full of surprises.”

Slanted21_02 Slanted21_07 Slanted21_62 Slanted21_AR

Before the latest magazine could be released in English and Spanish, the editors called out for support via crowdfunding. We congratulate the makers of Slanted and are proud to announce that in the newest issue more than 50 pages were enhanced with Augmented Reality using software from Metaio. The use of the Metaio Creator made it possible to track singles pages and to add exclusive content, such as exclusive illustrations, photos and videos.

Julia Kahl, Managing Editor and Creative Designer of the Slanted Magazine & Weblog, says about their work with the Metaio Creator: “After some initial difficulties, we quickly grasped how the software worked and could easily integrate it in our workflow. The user interface was intuitive and easy to understand. Thanks to Metaio support, we started very quickly. It was amazing to see that changes we made in the software were immediately visible on the smartphone.  We could have included much more AR-enhanced content in the magazine, but for the first time using Augmented Reality we are very satisfied!

For issue #21 Slanted also created an own Facebook-Page to interact and discuss with their readers or even share single pages from the printed magazine.

Try the Slanted AR magazine on your own!
Find the entire magazine with all AR pages on the Slanted Blog and watch out for the little ‘PLAY’ symbol in lower right corner of the pages.

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